![mandelbulb 3d fractal mandelbulb 3d fractal](https://i2.wp.com/www.mandelbulb.com/wp-content/uploads/2014/01/Jan15-Horn-Jarnagin-CPMacD-4aDOFp9aADJ1.jpg)
In the image above I added a positional light located in the top mid area off screen. It's not really as noticeable here, but it can be quite useful if used in moderation. If you use the depth slider to get some depth fog, then the dynamic fog setting can be used to give the depth fog a little detail. I lowered the far plane setting and boosted the depth slider in the lighting panel to put a little depth fog in the image to give it back some of the depth. I have three global lights on, one blue, one dark brown and one kind of a pale orange. I am already thinking night scene here, so it has to be dark. No need to tell me it's dark and has lost a lot of definition. There are plenty of tools left in the bag yet!Ībove is the first stage of setting a mood. And while the detail is still there, it just doesn't really set a mood or satisfy me much. I think the lighting is still pretty good, and this could also be posted as a finished image if I wanted. This image has also obviously lost that sense of depth and 'big' area feeling that the previous image had, but that can be brought back through different means. But it is something you should keep in mind if you are more anal than I am about perfection. I mean how often have you ever counted bricks in an image? However, in this image, I think the scale looks pretty good, and when I made it smaller, it looked too busy. It's probably something no one would ever notice. But in this image that would only make the wall height under the overhang area around six feet tall. Four standard bricks will equal a foot in height.
![mandelbulb 3d fractal mandelbulb 3d fractal](https://c4.wallpaperflare.com/wallpaper/422/267/761/abstract-fractal-3d-artistic-wallpaper-preview.jpg)
![mandelbulb 3d fractal mandelbulb 3d fractal](https://l13.alamy.com/360/2B734FX/mandelbulb-3d-fractal-1-2B734FX.jpg)
If you want your image to look real, then your bricks should fit the scale of the image. When adding something like a brick wall, you should pay attention to details, like scale.
![mandelbulb 3d fractal mandelbulb 3d fractal](https://fractal.batjorge.com/wp-content/uploads/2020/03/Lost-Wisdom-2k.jpg)
The floor has a plain texture, and the wall has a real brick texture. I have already decided what I wanted to try to do here, so I needed a floor or ground, and a wall to tighten up the scene. I want to try to make this something more recognizable, something you can more easily relate to in the real world.Ībove you can see a vast difference from the starting image. But I'm looking for more, almost always more. With a higher resolution render, I could have posted this as is. Still, there's good separation of details deeper into the image, and perhaps a sense that this is only a small section of a very large structure. The lighting is ok, but a little hot on the bottom right. Tipping the camera at an angle gives it character, and the point of view gives it depth. The final image was rendered at 7000 X 4793. A further note, except for the final image, these were all rendered at 2880 X 1972, and uploaded at 1000 X 685. For the format here, I'll show you an image, and then discuss the image directly below it. Maybe this journal will encourage you to look for that little something extra that can make a difference in your final results. So below I cover my thought process on a recent image I posted. But to me, that's what can make the difference between a regular image, and one that really sets a mood and has more impact than a plain vanilla piece. And I realize there will always be a difference of opinion on something being too dark, too bright, too foggy or just too much something in one way or the other. This journal is really not so much a tutorial as it is a workflow discussion on final composing and lighting of a Mandelbulb 3D scene.